Monday, October 11, 2010

Toy reflective essay

When i started working on my Toy project in the lab I was thinking about what i wanted to see as a 3d toy model. I thought about creating something mythical, maybe a troll, goblin, dwarf, something along those lines, however i decided that i would make something a little more realistic. While determining what i wanted to create i was listening to the song "I Shall Be Released," which is a cover of a Bob Dylan song by The Band. I was really inspired by the song and the quality of their Piano Player, Richard Manuel's, voice, So i set out to create Manuel. I had some difficulty creating exactly what i wanted, and slowly noticed that my idea of creating a phenomenal piano player and infamous personality in 3d form, turned into looking like a hobo, though many have compared him as such. So i decided that i'd just run with what was happening, figuring that their was a reason that the project turned out looking the way it did, so i scrapped my idea kept the Hobo-esque face and added Jeans and a Pabst Blue Ribbon Jersey.

One difficulty that arose was based on the order of my decisions and steps in the process of creating. I decided to start with the more detailed parts such as the eyes, mouth, nose, chest hair, beard, and mouth instead of laying down a basic skin color to work over so i found myself having to go back after all the details were drawn and having to magic wand all the areas i need to fill with skin color. Never doing that again. Also i had a little problem with how to design the clothing for it to fold around and look complete when it gets put together.

I decided that in this project i was gonna stick to the colors already in photoshop, instead of finding colors online and then using the eye drop tool. I figure that if you have an idea in your head, you probably know what colors you want to see in your final project, so the only complication in that is deciding what colors mesch together, determining the hue, saturation, and scale, and deciding what combinations create the best final outcome.

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