I had trouble with the shared file system so my other two projects are on the computer in the communications lab, so i will have that posted asap. Thanks
Sunday, October 17, 2010
Letter Art
I had trouble with the shared file system so my other two projects are on the computer in the communications lab, so i will have that posted asap. Thanks
Wednesday, October 13, 2010
Monday, October 11, 2010
Toy reflective essay
When i started working on my Toy project in the lab I was thinking about what i wanted to see as a 3d toy model. I thought about creating something mythical, maybe a troll, goblin, dwarf, something along those lines, however i decided that i would make something a little more realistic. While determining what i wanted to create i was listening to the song "I Shall Be Released," which is a cover of a Bob Dylan song by The Band. I was really inspired by the song and the quality of their Piano Player, Richard Manuel's, voice, So i set out to create Manuel. I had some difficulty creating exactly what i wanted, and slowly noticed that my idea of creating a phenomenal piano player and infamous personality in 3d form, turned into looking like a hobo, though many have compared him as such. So i decided that i'd just run with what was happening, figuring that their was a reason that the project turned out looking the way it did, so i scrapped my idea kept the Hobo-esque face and added Jeans and a Pabst Blue Ribbon Jersey.
One difficulty that arose was based on the order of my decisions and steps in the process of creating. I decided to start with the more detailed parts such as the eyes, mouth, nose, chest hair, beard, and mouth instead of laying down a basic skin color to work over so i found myself having to go back after all the details were drawn and having to magic wand all the areas i need to fill with skin color. Never doing that again. Also i had a little problem with how to design the clothing for it to fold around and look complete when it gets put together.
I decided that in this project i was gonna stick to the colors already in photoshop, instead of finding colors online and then using the eye drop tool. I figure that if you have an idea in your head, you probably know what colors you want to see in your final project, so the only complication in that is deciding what colors mesch together, determining the hue, saturation, and scale, and deciding what combinations create the best final outcome.
One difficulty that arose was based on the order of my decisions and steps in the process of creating. I decided to start with the more detailed parts such as the eyes, mouth, nose, chest hair, beard, and mouth instead of laying down a basic skin color to work over so i found myself having to go back after all the details were drawn and having to magic wand all the areas i need to fill with skin color. Never doing that again. Also i had a little problem with how to design the clothing for it to fold around and look complete when it gets put together.
I decided that in this project i was gonna stick to the colors already in photoshop, instead of finding colors online and then using the eye drop tool. I figure that if you have an idea in your head, you probably know what colors you want to see in your final project, so the only complication in that is deciding what colors mesch together, determining the hue, saturation, and scale, and deciding what combinations create the best final outcome.
Scratch Projects
I used this assignment as a way to really just get the basics on the the Adobe Photoshop program, since I have had little to no practice using before this class. I am a video production major with a minor in film studies so i'm more used to working a camera and using programs such as First Act, Indesign, and other video editing software. I found the Adobe program to be more difficult than I imagined however within time i started getting the hang of the tools and how they can be manipulated and changed. It was difficult to decide exactly what i wanted to do, since every idea i had seemed impossible to create through the program, so i had to do a handful of prototypes before i felt that i had something fairly clean and orderly.
It has been very difficult for me to understand this program completely, however, I'm starting to realize what tools are helpful, and how to create what you're trying to. I found that in my projects, the tools that really helped in my projects, were the simple tools such as the fill bucket, or the shape tools; when it comes to filling big areas/shapes with flat basic colors. However, the tool like the lasso tool and the magic wand do a lot of helpful things, especially when you make a mistake and need to make small changes without having to do anything drastic, like deleting the whole shape, or even starting over, which was a reoccuring event for me until i started getting the hang of things.
I wasn't very confident in this project with how my final works turned out, but it was a good learning experience, and i feel that i am slowly understanding the program more everyday and all it takes is practice.
It has been very difficult for me to understand this program completely, however, I'm starting to realize what tools are helpful, and how to create what you're trying to. I found that in my projects, the tools that really helped in my projects, were the simple tools such as the fill bucket, or the shape tools; when it comes to filling big areas/shapes with flat basic colors. However, the tool like the lasso tool and the magic wand do a lot of helpful things, especially when you make a mistake and need to make small changes without having to do anything drastic, like deleting the whole shape, or even starting over, which was a reoccuring event for me until i started getting the hang of things.
I wasn't very confident in this project with how my final works turned out, but it was a good learning experience, and i feel that i am slowly understanding the program more everyday and all it takes is practice.
Friday, October 1, 2010
Subscribe to:
Posts (Atom)